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Legend of Zelda Link's Awakening various offsets by Jigglysaint
Offset for level floor tiles - 80589 - 4c
Enemy graphics 831d3 - 01
Wall graphics 805aa - 40
Block graphics 805ca - 79
Special object graphics 82eb0 - ff
Staflos ASM - 57bb8
chest asm? 81d2
enemy drop table? d635
Spiky's ASM 1f7e0
Level 6 warp event asm - ba60
Dungeon 1-6 clip bytes - 20bd4
E3dc - part of hookshot event ASM, sort of. Room in which item sfx is heard.
DC9C - room where hookshot gfx is displayed.
E492 - room where more hookshot data is. prevents sprite 30 from acting like
a key.
9EAF - X position of appearance cloud when chest event is triggered(format similar to warp data - X + 8)
9ECB - Y postion of appearance cloud when chest event is triggered(similar to warp data - Y + 16)
9eec - y position of the chest
9ef0 - x position of the chest
9ED6 - y position of location that tells the game to spawn the chest a tile above or below it's current spot. If not reset to match chests, you can get stuck if you let a chest spawn over you. Could also be used to make a cool puzzle, but without gettin stuck I don't know how.
9EE0 - x position of chest respawn location
9f54 - graphics for stairs
9f82 - tile type for stairs
9f61 - y location of the stairs
9f69 - x location of the stairs
9DED - same for stairs? X
9DF1 - same for stairs? Y
D8A24 - room locations of owl statue text
D89Fc - Text values for owl statues.
DC47 - graphics for hookshot
9442 - x position of the key that falls down from the celing.
9458 - y position of the key that falls down from the celing.
9433 - sprite that falls down upon triggering event 8
9437 - sprite that falls down upon triggering event 8 outside of a dungeon(gold leaf).
9083 - y position of the dive warp ASM in level 5
908D - x position of the dive warp ASM in level 5
907D - which room has the dive warp ASM, possible other values, will need further testing.
64201 - mini boss warp point rooms. Two byte pairs for each level.
11ae1 - somthing to do with sprite 29, small moldorm.
1fb6b - bomb chest data
d117 - amount of bombs found in a chest
1f2d8
1fbeb - chest data for chest 22
10a0a - slime eyes ASM data
d645 - drop table--item slot for piece of power.
d0e8
d45e - ASM for what's in the chest that appears when event 0D is triggered(pot smashed against a chest)
d456 - x position of the chest in event 0D
d45a - y position of the chest in event 0D(x and y are on even axis)
1bc6c - one of the two sprites that appear when a red Zol is struck
1bc8a - second sprite for zol
d453 - what tile triggers event 0D
d47e - what clip byte triggers event 0D
a7f9
f648 - somthing to do with what the arrows can hurt
ea40 - bow ASM
3476 - what tile has a warp on it(3 entries)
3468 - what tile appears after event 6 and a are triggered(stairs)