Zelda4DX various offsets

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                   Legend of Zelda Link's Awakening various offsets by Jigglysaint



Offset for level floor tiles - 80589 - 4c

Enemy graphics   831d3 - 01

Wall graphics    805aa - 40

Block graphics   805ca - 79

Special object graphics 82eb0 - ff  

Staflos ASM - 57bb8

chest asm?  81d2

enemy drop table?  d635

Spiky's ASM 1f7e0

Level 6 warp event asm - ba60

Dungeon 1-6 clip bytes - 20bd4

E3dc - part of hookshot event ASM, sort of.  Room in which item sfx is heard.

DC9C - room where hookshot gfx is displayed.

E492 - room where more hookshot data is.  prevents sprite 30 from acting like
a key.

9EAF - X position of appearance cloud when chest event is triggered(format similar to warp data - X + 8)

9ECB - Y postion of appearance cloud when chest event is triggered(similar to warp data - Y + 16)

9eec - y position of the chest

9ef0 - x position of the chest

9ED6 - y position of location that tells the game to spawn the chest a tile above or below it's current spot.  If not reset to match chests, you can get stuck if you let a chest spawn over you.  Could also be used to make a cool puzzle, but without gettin stuck I don't know how.

9EE0 - x position of chest respawn location

9f54 - graphics for stairs

9f82 - tile type for stairs

9f61 - y location of the stairs

9f69 - x location of the stairs

9DED - same for stairs? X

9DF1 - same for stairs? Y

D8A24 - room locations of owl statue text

D89Fc - Text values for owl statues.

DC47 - graphics for hookshot

9442 - x position of the key that falls down from the celing.

9458 -  y position of the key that falls down from the celing.

9433 - sprite that falls down upon triggering event 8

9437 - sprite that falls down upon triggering event 8 outside of a dungeon(gold leaf).

9083 - y position of the dive warp ASM in level 5

908D - x position of the dive warp ASM in level 5

907D - which room has the dive warp ASM, possible other values, will need further testing.

64201 - mini boss warp point rooms.  Two byte pairs for each level.

11ae1 - somthing to do with sprite 29, small moldorm.

1fb6b - bomb chest data

d117 - amount of bombs found in a chest

1f2d8

1fbeb - chest data for chest 22

10a0a - slime eyes ASM data

d645 - drop table--item slot for piece of power.

d0e8

d45e - ASM for what's in the chest that appears when event 0D is triggered(pot smashed against a chest)

d456 - x position of the chest in event 0D

d45a - y position of the chest in event 0D(x and y are on even axis)

1bc6c - one of the two sprites that appear when a red Zol is struck

1bc8a - second sprite for zol

d453 - what tile triggers event 0D

d47e - what clip byte triggers event 0D

a7f9

f648 - somthing to do with what the arrows can hurt

ea40 - bow ASM

3476 - what tile has a warp on it(3 entries)

3468 - what tile appears after event 6 and a are triggered(stairs)